
addEntity("Drum", "entityDrum", sprArt_Drums, sprIcon_Drums);
addEntity("Guitar", "entityGuitar", sprArt_Guitar, sprIcon_Guitar);
addEntity("Xylophone", "entityXylophone", sprArt_Xylophone, sprIcon_Xylophone);
addEntity("Trumpet", "entityTrumpet", sprArt_Trumpet, sprIcon_Trumpet);
